
Tabea Steinhauer
Game Programmer & Sound Designer
About | Programming | Audio | Projects | Contact
Programming
Hi, I’m Tabea – a Music Producer turned Game Programmer with a passion for crafting juicy gameplay and designer-friendly tools. In the spring of 2025, I completed my Game Programming degree at the Cologne Game Lab with a grade point average of 1.1.
I specialise in Gameplay and Audio Programming using C# and Unity, although I also have experience with C++ and Unreal Engine. My expertise spans 2D and 3D physics, animations, UI, particle effects, shaders, audio systems, and more. Notable mechanics include: voice recognition and pitch-based gameplay, procedural generation, point-and-click gameplay, multiplayer rhythm gameplay, converting an antique sewing table to a controller, backend and tools for a gamified survey.
Please find below a list of my project highlights.
Tools
Unity
Visual Studio
FMOD
Fungus
Unreal
Git
Arduino
WordPress
Skills
C#
OOP
C++
HLSL
PHP
OpenGL
Gameplay Programming
Audio Programming
Basic Web Development
Project Highlights
Multiplayer Rhythm Game
My Role
Gameplay and Audio Programming
Sound Design
Scope
Teamsize: 6
Duration: 7 weeks
Platform
PC
Tools
Unity
FMOD
Overview
One Bar Wonder or the Mighty Feeling of Musical Superiority is a Pack My Suitcase meets Guitar Hero multiplayer party extravaganza. Players compete for points by showcasing their creativity and rhythmical prowess.
Main Contributions
- Rhythm Gameplay
- Piano Roll
- Recording and Playback
- 'Suitcase' Mechanic
- FMOD Integration
- Accuracy Scoring
- Audio Programming
For more information on One Bar Wonder or the Mighty Feeling of Musical Superiority, click here.
Linear Algebra Game
My Role
All Programming
Music and Sound Design
Scope
Teamsize: 2
Duration: 12 weeks
Platform
PC
Tools
Unity
Overview
Mirrornauts is a prototype developed on behalf of the TH Köln aimed at STEM students to practise their linear algebra skills. Players use rotation and mirror matrices to navigate an obstacle course through space.
Main Contributions
- Matrix-Calculation based Movement
- Drag-and-Drop Interface
- Level Randomisation
- Game Architecture
- Data Management
My Role
All Programming
Music and Sound Design
Scope
Teamsize: 5
Duration: 7 weeks
Platform
PC
Tools
Unity
Fungus
Arduino
Overview
Die Näherinnen is an experimental game about reconstructing unrecorded history. Players operate a real vintage sewing machine as a controller and experience one day in the life of a German seamstress in the late 19th century. The game has already been exhibited at a number of festivals.
Main Contributions
- Experimental Controller
- Dialogue System
- Experimental Camera
- Game Architecture
- Sewing Mechanic
For more information on Die Näherinnen, click here.
Contact
I would love to hear from you. If you want to get in touch, please use the form below.