
Tabea Steinhauer
Game Programmer & Sound Designer
About | Programming | Audio | Projects | Contact
Audio
Hi, I’m Tabea – a Game Developer with extensive experience as a Music Producer, Pianist, Composer, Arranger and Singer Songwriter. I have a degree in Popular Music (B.Mus from HMTM Hannover), where I specialised in Composition and Production.
During my 8+ years of working in the music industry, I have written and produced a variety of different music styles including a cappella, pop, classical orchestration, and more…
Tools
Logic
ProTools
Ableton
Skills
Composition and Arrangement
Production
Sound Design
Vocals
Listen to my Showreel here:
Project Highlights
Adventurers' Advocate Soundtrack
My Role
Music Composition
Music Production
Client
Spoonful Games
Scope
Main Theme
In-Game Playlist

Brief
Adventurers‘ Advocate is a narrative fantasy puzzle game. A cozy stay-at-home adventure with plenty of food for thought.
The music for Adventurers‘ Advocate was meant to convey the cozy, warm atmosphere of the game. The style for the EP was supposed to be Pop Music – but with Renaissance and Medieval instrumentation. For the Main Theme I could expand on the same instrumentation with more traditional cinematic orchestration to convey a magical, hopeful mood.
For more information on Adventurers‘ Advocate, click here.
Die Näherinnen - Music & Sound Design
My Role
Music
Sound Design
Client
Student Project
Scope
Main Theme & Rhythm Track
All other Sounds
Brief
Die Näherinnen is an experimental game about reconstructing unrecorded history. Players operate a real vintage sewing machine and experience one day in the life of a German seamstress in the late 19th century.
I created a Rhythm Track as a guideline for players‘ sewing. It consists entirely of sewing machine sounds and other crafting noises. I also wrote, performed, and produced the Music which was meant to seamlessly transition from the rhythm track and capture the hopeful melancholy and hardships of everyday working women of that time.
For more information on Die Näherinnen, click here.
Rhythm Game - Sound Design
My Role
Sound Design
Client
Student Project
Scope
Instrument Packs
UI and all other Sounds
Brief
One Bar Wonder or the Mighty Feeling of Musical Superiority is a Pack My Suitcase meets Guitar Hero multiplayer party extravaganza. Players compete for points by showcasing their creativity and rhythmical prowess.
I created about 40 different instrument packs for the gameplay, each consisting of 3-4 samples that sound quirky and fit with the light-hearted party atmosphere of the game. All of the UI and other in-game sound assets are made up of various bar-atmosphere related sounds to fit the art direction of our game: cocktail stirring, glass jingles, chairs scraping, etc.
For more information on One Bar Wonder or the Mighty Feeling of Musical Superiority, click here.
Contact
I would love to hear from you. If you want to get in touch, please use the form below.